Archive for the 'Digital Curation & Digital Preservation' Category

Memento Project Wins Digital Preservation Award 2010

Posted in Digital Curation & Digital Preservation on December 5th, 2010

The Memento Project has won the Digital Preservation Award 2010.

Here's an excerpt from the press release:

The Institute for Conservation and the Digital Preservation Coalition (DPC) are delighted to announce that the Memento Project led by Herbert Van De Sompel and colleagues of Los Alamos National Laboratory and Michael Nelson and colleagues of Old Dominion University, USA, has won the Digital Preservation Award 2010. . . .

"The ability to change and update pages is one of the web’s greatest advantages but it introduces a sort of structured instability which makes it hard to depend on web pages in the long term. For more than a decade services like the UK Web Archive and the Internet Archive have provided a stable but partial memory of a fragment of the web—but users had no way of linking between current content and earlier versions held by web archives."

"The Memento project resolves this by letting users set a time preference in their browser. The underlying technology then deploys basic, under-used features of the HTTP protocol to direct users to whichever archived copy of a website most closely matches their request." [Richard Ovenden, Chair of the Digital Preservation Coalition]

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    "Selected Internet Resources on Digital Research Data Curation"

    Posted in Digital Curation & Digital Preservation on December 1st, 2010

    Brian Westra et al. have published "Selected Internet Resources on Digital Research Data Curation" in the latest issue of Issues in Science and Technology Librarianship.

    Here's an excerpt:

    In order to present a webliography of reasonable scope and length, the authors focused on resources applicable to the broader topic of digital research data curation as they relate to the natural sciences. Materials primarily or solely devoted to medical informatics, social sciences, and the humanities were not included. However, it should be noted that a number of the resources presented here are also applicable to research data curation in disciplines other than the sciences—for example, data repository software may be as useful to the social scientist as it is to a researcher in ecology. Additional scope specificity, when necessary, is provided in respective section listings below.

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      Guide for Research Libraries: The NSF Data Sharing Policy

      Posted in Data Curation, Open Data, and Research Data Management, Digital Curation & Digital Preservation on November 28th, 2010

      ARL has released the Guide for Research Libraries: The NSF Data Sharing Policy.

      Here's an excerpt:

      The Association for Research Libraries has developed this guide primarily for librarians, to help them make sense of the new NSF requirement. It provides the context for, and an explanation of, the policy change and its ramifications for the grant-writing process. It investigates the role of libraries in data management planning, offering guidance in helping researchers meet the NSF requirement. In addition, the guide provides a resources page, where examples of responses from ARL libraries may be found, as well as guides for data management planning created by various NSF directorates and approaches to the topic created by international data archive and curation centers.

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        "Keeping Bits Safe: How Hard Can It Be?"

        Posted in Digital Curation & Digital Preservation on October 7th, 2010

        David S. H. Rosenthal has published "Keeping Bits Safe: How Hard Can It Be?" in ACM Queue.

        Here's an excerpt:

        There is an obvious question we should be asking: how many copies in storage systems with what reliability do we need to get a given probability that the data will be recovered when we need it? This may be an obvious question to ask, but it is a surprisingly hard question to answer. Let's look at the reasons why.

        To be specific, let's suppose we need to keep a petabyte for a century and have a 50 percent chance that every bit will survive undamaged. This may sound like a lot of data and a long time, but there are already data collections bigger than a petabyte that are important to keep forever. The Internet Archive is already multiple petabytes.

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          E-Journal Archiving for UK HE Libraries: A Draft White Paper

          Posted in Digital Curation & Digital Preservation, E-Journals, Reports and White Papers on October 5th, 2010

          JISC has released E-Journal Archiving for UK HE Libraries: A Draft White Paper for comment.

          Here's an excerpt from the announcement:

          Libraries are facing increasing space pressures and funding constraints. There is a growing interest in wherever possible moving more rapidly to e-only provision to help alleviate these pressures as well as to provide new electronic services to users. One of the most cited barriers and concerns both from library and faculty staff to moving to e-only has been sustaining and assuring long-term access to electronic content.

          The aim of this white paper is to help universities and libraries implement policies and procedures in relation to e-journal archiving which can help support the move towards e-only provision of scholarly journals across the HE sector. The white paper is also contributing to complementary work JISC and other funders are commissioning on moving towards e-only provision of Journals.

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            Preserving Virtual Worlds II Gets $785,898 IMLS Grant

            Posted in Digital Curation & Digital Preservation, Grants on October 4th, 2010

            The Preserving Virtual Worlds II project has been awarded a $785,898 National Leadership Grant by the Institute of Museum and Library Services.

            Here's an excerpt from the press release:

            Preserving Virtual Worlds II: Methods for Evaluating and Preserving Significant Properties of Educational Games and Complex Interactive Environments (PVW2) is led by GSLIS Assistant Professor Jerome McDonough in partnership with the Rochester Institute of Technology, the University of Maryland, and Stanford University. PVW2 plans to help improve the capacity of libraries, museums, and archives to preserve computer games, video games, and interactive fiction.

            The original Preserving Virtual Worlds project, funded by the Library of Congress’s National Digital Information Infrastructure and Preservation Program (NDIIP), investigated what preservation issues arose with computer games and interactive fiction, and how existing metadata and packaging standards might be employed for the long-term preservation of these materials. PVW2 will focus on determining properties for a variety of educational games and game franchises in order to provide a set of best practices for preserving the materials through virtualization technologies and migration, as well as provide an analysis of how the preservation process is documented. PVW2 is a two-year project, to be conducted between October 2010 and September 2012.

            Read more about it at "Preserving Virtual Worlds 2 Funded."

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              Report on Digital Preservation Practice and Plans amongst LIBER Members with Recommendations for Practical Action

              Posted in Digital Curation & Digital Preservation, Reports and White Papers on September 28th, 2010

              EuropeanaTravel has released Report on Digital Preservation Practice and Plans amongst LIBER Members with Recommendations for Practical Action.

              Here's an excerpt:

              As part of Work package 1 concerned with planning digitisation, a survey was designed to collect information about digital preservation practice and plans amongst all LIBER member libraries to inform future activity of LIBER’s Working Group on Preservation and Digital Curation. The survey focused on the digital preservation of digitised material.

              The major findings are as follows:

              • Some LIBER members have already been engaged in digitisation activities. The number of institutions with digitisation activities and the volume of digitised material are expected to grow further in the future.
              • There is a mismatch between the perceived high value of digitised material and the frequent lack of a written policy/ procedure addressing the digital preservation of these collections. A number of the institutions without an according written policy stated they were working on developing and establishing one.
              • Storage and development of tools are areas where considerable investments are made by the majority of institutions surveyed. Those are also the fields where many of the institutions face difficulties.
              • Investments in staff assigned to digital preservation task are still inadequate at several institutions.
              • Some digital preservation practices and basic integrity measurements are more widespread than others. More than half of the institutions which responded already have an archive dedicated to digitised collections in place, use preservation metadata standards and format restrictions to support preservation, have processes of bitstream preservation implemented and provide staff training in the area of digital preservation. One can identify a clear tendency that emulation strategy is less commonly used than migration and other migration supporting practices.
              • Difficulties in establishing digital archives with a functioning preservation system, the frequent lack of institutional strategies concerning digitisation and digital preservation and funding problems seem to be amongst the most serious problems faced by LIBER members.
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                Preserving Virtual Worlds Final Report

                Posted in Digital Curation & Digital Preservation, Reports and White Papers on September 22nd, 2010

                Jerome McDonough et al. have self-archived Preserving Virtual Worlds Final Report in IDEALS.

                Here's an excerpt from the announcement:

                The report includes findings from the entire project team on issues relating to the preservation of video games and interaction fiction, including issues around library & archival collection development/management, bibliographic description, copyright & intellectual property, preservation strategies, metadata & packaging, and next steps for both the professional and research community with regards to these complex and important resources.

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