Archive for the 'Emerging Technologies' Category

Verizon Wants to Improve Peer-to-Peer File Sharing Performance with P4P

Posted in Emerging Technologies, Net Neutrality, P2P File Sharing on March 18th, 2008

As other ISPs try to reduce and shape P2P traffic, Verizon has taken a different tack: investigating how to improve throughput with the new Proactive network Provider Participation for P2P (P4P) protocol. In tests with file sharing company Pando, use of P4P boosted performance between 200 and 600 percent.

Read more about it at: "Goodbye, P2P! P4P is Coming" "Verizon Embraces P4P, a More Efficient Peer-to-Peer Tech" and "With Eyes Open, Verizon Peers into the Future."

Share and Enjoy:These icons link to social bookmarking sites where readers can share and discover new web pages.
  • blinkbits
  • BlinkList
  • blogmarks
  • co.mments
  • connotea
  • del.icio.us
  • De.lirio.us
  • digg
  • Fark
  • feedmelinks
  • Furl
  • LinkaGoGo
  • Ma.gnolia
  • NewsVine
  • Netvouz
  • RawSugar
  • Reddit
  • scuttle
  • Shadows
  • Simpy
  • Smarking
  • Spurl
  • TailRank
  • Wists
  • YahooMyWeb

RAD Lab: Cloud Computing Made Easy

Posted in Cyberinfrastructure/E-Science, Emerging Technologies on February 20th, 2008

The RAD Lab (Reliable Adaptive Distributed Systems Laboratory) is working to "enable one person to invent and run the next revolutionary IT service, operationally expressing a new business idea as a multi-million-user service over the course of a long weekend."

Read more about it at "RAD Lab Technical Vision" and "Trying to Figure Out How to Put a Google in Every Data Center."

Share and Enjoy:These icons link to social bookmarking sites where readers can share and discover new web pages.
  • blinkbits
  • BlinkList
  • blogmarks
  • co.mments
  • connotea
  • del.icio.us
  • De.lirio.us
  • digg
  • Fark
  • feedmelinks
  • Furl
  • LinkaGoGo
  • Ma.gnolia
  • NewsVine
  • Netvouz
  • RawSugar
  • Reddit
  • scuttle
  • Shadows
  • Simpy
  • Smarking
  • Spurl
  • TailRank
  • Wists
  • YahooMyWeb

There's a 20% Chance That You Are a Digital Simulation Living in a Virtual World

Posted in Emerging Technologies, Virtual Worlds on August 14th, 2007

Nick Bostrom, Director of the Future of Humanity Institute at Oxford, says in a New York Times article today:

“My gut feeling, and it’s nothing more than that,” he says, “is that there’s a 20 percent chance we’re living in a computer simulation.”

Bostrom thinks so because, barring a future prohibition on creating simulated worlds or disinterest in doing so, that our posthuman descendants are almost certain to create simulations of the past. The more simulations that are run, the more likely that you are in one.

By some estimates, there will be enough available computing power to create a simulated world by 2050.

However, there could be a recursive problem:

It’s also possible that there would be logistical problems in creating layer upon layer of simulations. There might not be enough computing power to continue the simulation if billions of inhabitants of a virtual world started creating their own virtual worlds with billions of inhabitants apiece.

I wouldn't count on it though.

Source: Tierney, John. "Our Lives, Controlled From Some Guy's Couch." The New York Times, 14 August 2007, D1, D4.

Share and Enjoy:These icons link to social bookmarking sites where readers can share and discover new web pages.
  • blinkbits
  • BlinkList
  • blogmarks
  • co.mments
  • connotea
  • del.icio.us
  • De.lirio.us
  • digg
  • Fark
  • feedmelinks
  • Furl
  • LinkaGoGo
  • Ma.gnolia
  • NewsVine
  • Netvouz
  • RawSugar
  • Reddit
  • scuttle
  • Shadows
  • Simpy
  • Smarking
  • Spurl
  • TailRank
  • Wists
  • YahooMyWeb

Second Life Impacts Real Life and Vice Versa

Posted in Digital Culture, Emerging Technologies, Virtual Worlds on August 10th, 2007

What happens in Second Life is increasingly influencing real life and vice versa. Here are some recent highlights:

Share and Enjoy:These icons link to social bookmarking sites where readers can share and discover new web pages.
  • blinkbits
  • BlinkList
  • blogmarks
  • co.mments
  • connotea
  • del.icio.us
  • De.lirio.us
  • digg
  • Fark
  • feedmelinks
  • Furl
  • LinkaGoGo
  • Ma.gnolia
  • NewsVine
  • Netvouz
  • RawSugar
  • Reddit
  • scuttle
  • Shadows
  • Simpy
  • Smarking
  • Spurl
  • TailRank
  • Wists
  • YahooMyWeb

Turning the Pages on an E-Book—Realistic Electronic Books

Posted in E-Books, Emerging Technologies on July 30th, 2007

In this June 26th Google Tech Talk video titled Turning the Pages on an E-Book—Realistic Electronic Books, Veronica Liesaputra, PhD candidate at the University of Waikato, discusses her research on realistic e-books.

Here’s an excerpt from the presentation’s abstract:

In this talk, I will describe and demo a lightweight realistic book implementation that allows a document to be automatically presented with quick and easy-to-use animated page turning, while still providing readers with many advantages of electronic documents, such as hyperlinks and multimedia. I will also review computer graphics models for page-turning, from complex physical models based on the finite element method through 3D geometric models to simple "flatland" models involving reflection and rotation—which is what the demo uses.

Share and Enjoy:These icons link to social bookmarking sites where readers can share and discover new web pages.
  • blinkbits
  • BlinkList
  • blogmarks
  • co.mments
  • connotea
  • del.icio.us
  • De.lirio.us
  • digg
  • Fark
  • feedmelinks
  • Furl
  • LinkaGoGo
  • Ma.gnolia
  • NewsVine
  • Netvouz
  • RawSugar
  • Reddit
  • scuttle
  • Shadows
  • Simpy
  • Smarking
  • Spurl
  • TailRank
  • Wists
  • YahooMyWeb

Introducing the Networked Print Book

Posted in E-Books, Emerging Technologies, Publishing on July 2nd, 2007

if:book reports that Manolis Kelaidis made a big splash at the O’Reilly Tools of Change for Publishing conference with his networked paper book.

Here’s a an excerpt from the posting:

Manolis Kelaidis, a designer at the Royal College of Art in London, has found a way to make printed pages digitally interactive. His "blueBook" prototype is a paper book with circuits embedded in each page and with text printed with conductive ink. When you touch a "linked" word on the page and your finger completes a circuit, sending a signal to a processor in the back cover which communicates by Bluetooth with a nearby computer, bringing up information on the screen.

Here’s an excerpt from a jusTaText posting about the demo:

Yes, he had a printed and bound book which communicated with his laptop. He simply touched the page, and the laptop reacted. It brought up pictures of the Mona Lisa. It translated Chinese. It played a piece of music. Kelaidis suggested that a library of such books might cross-refer, i.e. touching a section in one book might change the colors of the spines of related books on your shelves. Imagine.

Share and Enjoy:These icons link to social bookmarking sites where readers can share and discover new web pages.
  • blinkbits
  • BlinkList
  • blogmarks
  • co.mments
  • connotea
  • del.icio.us
  • De.lirio.us
  • digg
  • Fark
  • feedmelinks
  • Furl
  • LinkaGoGo
  • Ma.gnolia
  • NewsVine
  • Netvouz
  • RawSugar
  • Reddit
  • scuttle
  • Shadows
  • Simpy
  • Smarking
  • Spurl
  • TailRank
  • Wists
  • YahooMyWeb

POD for Library Users: New York Public Library Tries Espresso Book Machine

Posted in E-Books, Emerging Technologies, Open Access, Print-on-Demand, Publishing on June 24th, 2007

The New York Public Library’s Science, Industry, and Business Library has installed an Espresso Book Machine for public use through August.

Here’s an excerpt from the press release:

The first Espresso Book Machine™ ("the EBM") was installed and demonstrated today at the New York Public Library’s Science, Industry, and Business Library (SIBL). The patented automatic book making machine will revolutionize publishing by printing and delivering physical books within minutes. The EBM is a product of On Demand Books, LLC ("ODB"—www.ondemandbooks.com). . .

The Espresso Book Machine will be available to the public at SIBL through August, and will operate Monday-Saturday from 1 p.m. to 5 p.m. . . .

Library users will have the opportunity to print free copies of such public domain classics as "The Adventures of Tom Sawyer" by Mark Twain, "Moby Dick" by Herman Melville, "A Christmas Carol" by Charles Dickens and "Songs of Innocence" by William Blake, as well as appropriately themed in-copyright titles as Chris Anderson’s "The Long Tail" and Jason Epstein’s own "Book Business." The public domain titles were provided by the Open Content Alliance ("OCA"), a non-profit organization with a database of over 200,000 titles. The OCA and ODB are working closely to offer this digital content free of charge to libraries across the country. Both organizations have received partial funding from the Alfred P. Sloan Foundation. . . .

The EBM’s proprietary software transmits a digital file to the book machine, which automatically prints, binds, and trims the reader’s selection within minutes as a single, library-quality, paperback book, indistinguishable from the factory-made title.

Unlike existing print on demand technology, EBM’s are fully integrated, automatic machines that require minimal human intervention. They do not require a factory setting and are small enough to fit in a retail store or small library room. While traditional factory based print on demand machines usually cost over $1,000,000 per unit, the EBM is priced to be affordable for retailers and libraries. . . .

Additional EBM’s will be installed this fall at the New Orleans Public Library, the University of Alberta (Canada) campus bookstore, the Northshire Bookstore in Manchester, Vermont, and at the Open Content Alliance in San Francisco. Beta versions of the EBM are already in operation at the World Bank Infoshop in Washington, DC and the Bibliotheca Alexandrina (The Library of Alexandria, Egypt). National book retailers and hotel chains are among the companies in talks with ODB about ordering EBM’s in quantity.

Share and Enjoy:These icons link to social bookmarking sites where readers can share and discover new web pages.
  • blinkbits
  • BlinkList
  • blogmarks
  • co.mments
  • connotea
  • del.icio.us
  • De.lirio.us
  • digg
  • Fark
  • feedmelinks
  • Furl
  • LinkaGoGo
  • Ma.gnolia
  • NewsVine
  • Netvouz
  • RawSugar
  • Reddit
  • scuttle
  • Shadows
  • Simpy
  • Smarking
  • Spurl
  • TailRank
  • Wists
  • YahooMyWeb

Rome Reborn 1.0

Posted in Digital Humanities, Emerging Technologies, Virtual Worlds on June 11th, 2007

A cross-institutional team has built a a simulation of Rome as it was in 320 A.D. called Rome Reborn 1.0.

Here’s an excerpt from the press release:

Rome’s Mayor Walter Veltroni will officiate at the first public viewing of "Rome Reborn 1.0," a 10-year project based at the University of Virginia and begun at the University of California, Los Angeles (UCLA) to use advanced technology to digitally rebuild ancient Rome. The event will take place at 2 p.m. in the Palazzo Senatorio on the Campidoglio. An international team of archaeologists, architects and computer specialists from Italy, the United States, Britain and Germany employed the same high-tech tools used for simulating contemporary cities such as laser scanners and virtual reality to build the biggest, most complete simulation of an historic city ever created. "Rome Reborn 1.0" shows almost the entire city within the 13-mile-long Aurelian Walls as it appeared in A.D. 320. At that time Rome was the multicultural capital of the western world and had reached the peak of its development with an estimated population of one million.

"Rome Reborn 1.0" is a true 3D model that runs in real time. Users can navigate through the model with complete freedom, moving up, down, left and right at will. They can enter important public buildings such as the Roman Senate House, the Colosseum, or the Temple of Venus and Rome, the ancient city’s largest place of worship.

As new discoveries are made, "Rome Reborn 1.0" can be easily updated to reflect the latest knowledge about the ancient city. In future releases, the "Rome Reborn" project will include other phases in the evolution of the city from the late Bronze Age in the 10th century B.C. to the Gothic Wars in the 6th century A.D. Video clips and still images of "Rome Reborn 1.0" can be viewed at www.romereborn.virginia.edu. . . .

The "Rome Reborn" project was begun at UCLA in 1996 by professors Favro and Frischer. They collaborated with UCLA students from classics, architecture and urban design who fashioned the digital models with continuous advice from expert archaeologists. As the project evolved, it became collaborative at an international scale. In 2004, the project moved its administrative home to the University of Virginia, while work in progress continued at UCLA. In the same year, a cooperative research agreement was signed with the Politecnico di Milano. . . .

Many individuals and institutions contributed to "Rome Reborn" including the Politecnico di Milano (http://www.polimi.it), UCLA (http://www.etc.ucla.edu/), and the University of Virginia (www.iath.virginia.edu). The advisors of the project included scholars from the Italian Ministry of Culture, the Museum of Roman Civilization (Rome), Bath University, Bryn Mawr College, the Consiglio Nazionale delle Ricerche, the German Archaeological Institute, Ohio University, UCLA, the University of Florence, the University of Lecce, the University of Rome ("La Sapienza"), the University of Virginia and the Vatican Museums.

Share and Enjoy:These icons link to social bookmarking sites where readers can share and discover new web pages.
  • blinkbits
  • BlinkList
  • blogmarks
  • co.mments
  • connotea
  • del.icio.us
  • De.lirio.us
  • digg
  • Fark
  • feedmelinks
  • Furl
  • LinkaGoGo
  • Ma.gnolia
  • NewsVine
  • Netvouz
  • RawSugar
  • Reddit
  • scuttle
  • Shadows
  • Simpy
  • Smarking
  • Spurl
  • TailRank
  • Wists
  • YahooMyWeb

The IBM Gameframe

Posted in Emerging Technologies, Techie on April 27th, 2007

If you thought the era of big iron was dead, think again.

According to the New York Times, IBM is rolling out a "gameframe" that is "capable of permitting hundreds of thousands of computer users to interact in a three-dimensional simulated on-screen world described as a ‘metaverse.’"

Meanwhile, Sun is rolling out a video server that is "potentially powerful enough to transmit different standard video streams simultaneously to everyone watching TV in a city the size of New York."

Source: Markoff, John. "Sun and I.B.M. to Offer New Class of High-End Servers." The New York Times, 26 April 2006, C10.

Share and Enjoy:These icons link to social bookmarking sites where readers can share and discover new web pages.
  • blinkbits
  • BlinkList
  • blogmarks
  • co.mments
  • connotea
  • del.icio.us
  • De.lirio.us
  • digg
  • Fark
  • feedmelinks
  • Furl
  • LinkaGoGo
  • Ma.gnolia
  • NewsVine
  • Netvouz
  • RawSugar
  • Reddit
  • scuttle
  • Shadows
  • Simpy
  • Smarking
  • Spurl
  • TailRank
  • Wists
  • YahooMyWeb

Scholarly Journal Podcasts

Posted in E-Journals, Emerging Technologies, Publishing, Scholarly Communication on April 17th, 2007

In a recent SSP-L message, Mark Johnson, Journal Manager of HighWire Press, identified three journals that offer podcasts or digital audio files:

Here are a few others:

Share and Enjoy:These icons link to social bookmarking sites where reader