"A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage"

Mafkereseb Kassahun Bekele and Erik Champion have published "A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage" in Frontiers in Robotics and AI.

Here's an excerpt:

In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) have become popular immersive reality technologies for cultural knowledge dissemination in Virtual Heritage (VH). . . . In this regard, our paper attempts to compare the existing immersive reality technologies and interaction methods against their potential to enhance cultural learning in VH applications. To objectify the comparison, three factors have been borrowed from existing scholarly arguments in the Cultural Heritage (CH) domain. These factors are the technology's or the interaction method's potential and/or demonstrated capability to: (1) establish a contextual relationship between users, virtual content, and cultural context, (2) allow collaboration between users, and (3) enable engagement with the cultural context in the virtual environments and the virtual environment itself. Following the comparison, we have also proposed a specific integration of collaborative and multimodal interaction methods into a Mixed Reality (MxR) scenario that can be applied to VH applications that aim at enhancing cultural learning in situ.

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Author: Charles W. Bailey, Jr.

Charles W. Bailey, Jr.