RIAA v. The People: Four Years Later

With is focus on entertainment, digital audio/video file-sharing would appear to have little to do with digital scholarship; however, file-sharing is the canary in the digital copyright coal mine. Since the financial stakes are high, the legal battle over file-sharing is fierce, and it is where a growing body of digital copyright case law is being written. These rulings are legal precedents that may affect a wider range of digital materials in the future. File-sharing is also where the fate of digital rights management (DRM) is being largely decided, and this could have a major impact on future digital scholarship as well. That’s why I cover file-sharing legal issues in DigitalKoans.

The EFF has issued a new report, RIAA v. The People: Four Years Later, that examines the track record of one of the major legal combatants in the file-sharing war, the Recording Industry Association of America (RIAA).

Here's a brief excerpt from the report:

Are the lawsuits working? Has the arbitrary singling out of more than 20,000 random American families done any good in restoring public respect for copyright law? Have the lawsuits put the P2P genie back in the bottle or restored the record industry to its 1997 revenues?

After four years of threats and litigation, the answer is a resounding no.

EFF Sues Universal Music to Protect Fair Use Rights in 29-Second Video

The Electronic Frontier Foundation (EFF) has sued the Universal Music Publishing Group in order to protect the fair use and free speech rights of Stephanie Lenz, who uploaded to YouTube a 29-second recording of her infant son boogying to Prince's "Let's Go Crazy." YouTube took the video down after a complaint by Universal Music, then reposted it.

Here's an excerpt from "Mom Sues Universal Music for DMCA Abuse":

"Universal's takedown notice doesn't even pass the laugh test," said EFF Staff Attorney Corynne McSherry. "Copyright holders should be held accountable when they undermine non-infringing, fair uses like this video."

The lawsuit asks for a declaratory judgment that Lenz's home video does not infringe any Universal copyright, as well as damages and injunctive relief restraining Universal from bringing further copyright claims in connection with the video.

This lawsuit is part of EFF's ongoing work to protect online free speech in the face of bogus copyright claims. EFF is currently working with Stanford's Fair Use Project to develop a set of "best practices" for proper takedowns under the Digital Millennium Copyright Act.

University of Kansas Prohibits Downloading of Copyrighted Material

In a move that should greatly reduce Internet use and library expenditures for licensed electronic resources, the University of Kansas has prohibited campus network users from downloading copyrighted material:

Violation of the Digital Millennium Copyright Act is against the law. If you are caught downloading copyrighted material, you will lose your ResNet privileges forever. No second notices, no excuses, no refunds. One violation and your ResNet internet access is gone for as long as you reside on campus.

Most likely Kansas means "If you are caught illegally downloading copyrighted material . . .," but, unfortunately, as worded, the only files that can be downloaded without penalty are those in the public domain.

Source: Bangeman, Eric. "University of Kansas Adopts One-Strike Policy for Copyright Infringement." Ars Technica, 20 July 2007.

Proposed Legislation Would Make Attempted Copyright Infringement a Crime

The Justice Department has proposed the Intellectual Property Protection Act of 2007, which, among other things, would make it a criminal offense to attempt to infringe copyright .

Here’s the key section that deals with this issue:

SECTION 4. CRIMINAL INFRINGEMENT
(a) IN GENERAL—Section 506(a)(l) of title 17, United States Code, is amended
(1) by inserting "or attempts to infnnge" before "a copyright" and
(2) by striking the comma and "if the infringement was committed" after "18";
(3) by striking subparagraph (A) and inserting "(A) if the infringement was committed or attempted for purposes of commercial advantage or private financial gain";
(4) in subparagraph (B), by striking "by the reproduction or distribution" and inserting "if the infringement was committed or attempted by the reproduction or distribution"; and
(6) by inserting at the beginning of subparagraph (C) "if the infringement was committed".

In "Proposed Crime of the Century: Attempted Copyright Infringement," Mathew Honan of Wired sums up the proposal this way:

Essentially, the bill would turn copyright law into something more akin to existing drug laws: The government could seize personal property, wiretaps would become legal for the first time, violators could face life in prison and, in an ambiguous and far-reaching provision, the mere attempt to violate a copyright would become a crime.

Copyright Alliance Launched to Promote Strong Copyright

Twenty-nine membership organizations and big media companies have launched the Copyright Alliance to advocate stronger copyright laws that protect their intellectual property.

Here’s an excerpt from the press release:

The Alliance comprises 29 member organizations from the worlds of entertainment, arts, technology and sports, and represents an estimated 11 million Americans working in copyright-related industries. Its Executive Director, Patrick Ross, is a former journalist and think tank senior fellow with more than 10 years of expertise writing about and advocating for the importance of intellectual property.

House Judiciary Committee Chairman John Conyers (D-MI) welcomed the coalition’s formation in a statement read at the launch event, which also featured a panel discussion with Grammy-winning musicians, a noted academic expert, and working artists.

"Strong copyright laws are essential to protect the livelihoods of millions of artists and inventors," said Conyers. "But just as importantly, strong copyright is important to all Americans by driving creativity and innovation in our economy." . . .

Members of the Copyright Alliance include: American Federation of Television & Radio Artists, American Society of Composers, Authors and Publishers; American Society of Media Photographers; Association of American Publishers; Broadcast Music, Inc.; Business Software Alliance; CBS Corporation; Directors Guild of America; Entertainment Software Association; Magazine Publishers of America; Major League Baseball; Microsoft; Motion Picture Association of America; National Association of Broadcasters; National Collegiate Athletic Association; National Music Publishers’ Association; NBA Properties, Inc.; NBC Universal; News Corporation; Newspaper Association of America; Professional Photographers of America; Recording Artists’ Coalition; Recording Industry Association of America; Software & Information Industry Association; Sony Pictures Entertainment; Time Warner; Viacom; Vin Di Bona Productions; and The Walt Disney Company.

"Strong Copyright + DRM + Weak Net Neutrality = Digital Dystopia?" Preprint

A preprint of my "Strong Copyright + DRM + Weak Net Neutrality = Digital Dystopia?" paper is now available.

It will appear in Information Technology and Libraries 25, no. 3 (2006).

This quote from the paper’s conclusion sums it up:

What this paper has said is simply this: three issues—a dramatic expansion of the scope, duration, and punitive nature of copyright laws; the ability of DRM to lock-down content in an unprecedented fashion; and the erosion of Net neutrality—bear careful scrutiny by those who believe that the Internet has fostered (and will continue to foster) a digital revolution that has resulted in an extraordinary explosion of innovation, creativity, and information dissemination. These issues may well determine whether the much-touted "information superhighway" lives up to its promise or simply becomes the "information toll road" of the future, ironically resembling the pre-Internet online services of the past.

For those who want a longer preview of the paper, here’s the introduction:

Blogs. Digital photo and video sharing. Podcasts. Rip/Mix/Burn. Tagging. Vlogs. Wikis. These buzzwords point to a fundamental social change fueled by cheap PCs and servers, the Internet and its local wired/wireless feeder networks, and powerful, low-cost software: citizens have morphed from passive media consumers to digital media producers and publishers.

Libraries and scholars have their own set of buzz words: digital libraries, digital presses, e-prints, institutional repositories, and open access journals to name a few. They connote the same kind of change: a democratization of publishing and media production using digital technology.

It appears that we are on the brink of an exciting new era of Internet innovation: a kind of digital utopia. Dr. Gary Flake of Microsoft has provided one striking vision of what could be (with a commercial twist) in a presentation entitled "How I Learned to Stop Worrying and Love the Imminent Internet Singularity," and there are many other visions of possible future Internet advances.

When did this metamorphosis begin? It depends on who you ask. Let’s say the late 1980’s, when the Internet began to get serious traction and an early flowering of noncommercial digital publishing occurred.

In the subsequent twenty-odd years, publishing and media production went from being highly centralized, capital-intensive analog activities with limited and well-defined distribution channels to being diffuse, relatively low-cost digital activities with the global Internet as their distribution medium. Not to say that print and conventional media are dead, of course, but it is clear that their era of dominance is waning. The future is digital.

Nor is it to say that entertainment companies (e.g., film, music, radio, and television companies) and information companies (e.g., book, database, and serial publishers) have ceded the digital content battlefield to the upstarts. Quite the contrary.

High-quality thousand-page-per-volume scientific journals and Hollywood blockbusters cannot be produced for pennies, even with digital wizardry. Information and entertainment companies still have an important role to play, and, even if they didn’t, they hold the copyrights to a significant chunk of our cultural heritage.

Entertainment and information companies have understood for some time that they must adopt to the digital environment or die, but this change has not always been easy, especially when it involves concocting and embracing new business models. Nonetheless, they intend to thrive and prosper—and to do whatever it takes to succeed. As they should, since they have an obligation to their shareholders to do so.

The thing about the future is that it is rooted in the past. Culture, even digital culture, builds on what has gone before. Unconstrained access to past works helps determine the richness of future works. Inversely, when past works are inaccessible except to a privileged minority, it impoverishes future works.

This brings us to a second trend that stands in opposition to the first. Put simply, it is the view that intellectual works are "property"; that this property should be protected with the full force of civil and criminal law; that creators have perpetual, transferable property rights; and that contracts, rather than copyright law, should govern the use of intellectual works.

A third trend is also at play: the growing use of Digital Rights Management (DRM) technologies. When intellectual works were in paper form (or other tangible forms), they could only be controlled at the object-ownership or object-access levels (a library controlling the circulation of a copy of a book is an example of the second case). Physical possession of a work, such as a book, meant that the user had full use of it (e.g., the user could read the entire book and photocopy pages from it). When works are in digital form and they are protected by some types of DRM, this may no longer true. For example, a user may only be able to view a single chapter from a DRM-protected e-book and may not be able to print it.

The fourth and final trend deals with how the Internet functions at its most fundamental level. The Internet was designed to be content, application, and hardware "neutral." As long as certain standards were met, the network did not discriminate. One type of content was not given preferential delivery speed over another. One type of content was not charged for delivery while another wasn’t. One type of content was not blocked (at least by the network) while another wasn’t. In recent years, "network neutrality" has come under attack.

The collision of these trends has begun in courts, legislatures, and the marketplace. It is far from over. As we shall see, it’s outcome will determine what the future of digital culture looks like.