3D/VR in the Academic Library: Emerging Practices and Trends

CLIR has released 3D/VR in the Academic Library: Emerging Practices and Trends.

Here's an excerpt from the announcement:

The volume seeks to prompt greater awareness for library professionals as they develop programs that use 3D and VR technologies and work to integrate changing scholarly demands and conventions with existing library services and policies. Eight chapters contributed by experts in a variety of fields cover 3D content creation, VR visualization and analysis, 3D/VR-based educational deployment, and 3D/VR data curation, providing a snapshot of professional objectives and workflows that have developed around 3D/VR. Together, the chapters highlight three critical approaches for librarians and digital curators to consider as they use 3D/VR to support their communities: (1) treat the academic outputs that use 3D/VR as scholarly products; (2) build a 3D/VR scholarly community to support knowledge exchange across a range of stakeholder groups; and (3) develop technical tools, training, and infrastructure to support a 3D/VR research ecosystem.

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Author: Charles W. Bailey, Jr.

Charles W. Bailey, Jr.