This study examines the impact of using virtual reality for library orientation for first-year university students during the COVID-19 pandemic. . . . The results showed that virtual reality can increase situational interest in the sub-dimensions of "instant enjoyment," "novelty" and "challenge," but not knowledge acquisition in library orientation. In addition, the qualitative data analysis concludes that virtual reality is unsuitable for the main library orientation program for a large group but is suitable as a supporting tool for library orientation.